✦ Service 03 — Specimen sheet / UI · UX

Design
asdiscipline.

Issue Nº 03 — Spring 2026

Edited by the studio

Printed in obsidian & bone

We approach interface as a craft tradition — slow looking, fast iterating. Research grounds it, systems carry it, motion finishes it. Every artefact is documented so your team inherits a living instrument, not a static comp.

Palette · A

5 / 5
Noir#0B0E13

--noir

Bone#F4EFE6

--bone

Chrome#7FB1FF

--chrome

Ember#F5A35E

--ember

Graphite#23262C

--graphite

Typography · B

3 / 3

Display

Fraunces

84 / 96

Sundials & Specimens

Body

Inter Tight

16 / 24

Set with intent. Readable at any breakpoint.

Mono

JetBrains Mono

12 / 16

// metadata · tokens · captions

✦ Process — five movements

01

Listen

Stakeholder interviews · audits · jobs-to-be-done · audience research.

02

Map

Information architecture · user flows · service blueprints · content models.

03

Prototype

Low-fidelity sketches → high-fidelity prototypes you can click, share and stress-test.

04

Systemise

Tokenised design system — colour, type, spacing, motion, components, documentation.

05

Hand-off

Pair-design with engineering. Spec sheets, motion notes, edge-case reviews.

In plain English

— Q. 01

UX vs UI — what's the difference?

UX is the map (where does a user go, why, and is it easy). UI is the surface (does it look and feel considered). We do both, not one.

— Q. 02

Why design systems?

So every future screen is fast to build and stays on-brand without us. You inherit a kit, not a one-off Figma file.

— Q. 03

Will users actually like it?

We test with 5–8 real users before shipping. Friction shows up early; we fix it before code is written.

✦ See the difference

Same product. Different outcome.

US

Sundial Studios

Start project →

Interiors composed with discipline.

We design considered spaces — clean lines, honest materials, light treated as a building block. From brief to handover in 14 weeks.

112

Projects

14wk

Avg build

4.9★

Client score

↑ Bounce rate 21% · Avg session 2:47 · Leads +312%

✦ What you walk away with

A complete design system, not a stack of mockups.

  • 01User research summary + persona deck
  • 02Information architecture + flow diagrams
  • 03Wireframes (low-fi) → high-fi prototypes
  • 04Tokenised design system (color, type, spacing)
  • 05Component library in Figma + Storybook
  • 06Motion specs (timing, easing, transitions)
  • 07Accessibility audit (WCAG AA baseline)
  • 08Living documentation site for your team

✦ Questions, answered straight

Dribbble gets you one beautiful screen. We deliver a system — every screen, every state, every breakpoint, with documentation so your team can keep building after we leave.

Compose your design system.